• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Exploring Gatecrash Standard

Gerry Thompson
1/17
#Standard  #GTC  #Spoilers 
  •  
  •  

This is the same deal as last time. Starting soon, we're going to be doing Versus videos with Gatecrash proxies to help y'all get a leg up on what to expect in new Standard. This week, I want to touch on the brews that I've got in my trusty notebook, as well as update existing archetypes with Gatecrash. If I'm missing something or there's something you'd like to see in the videos, get active in the comments section!

Control

For Grand Prix Atlantic City, I eventually decided that the best deck was the one that abused Angel of Serenity the most. In that case, it was Junk Reanimator, similar to the one Kenji Tsumura piloted to a Grand Prix Top 8. In the days since, and partly due to Bant Hexproof's dominance of GP Atlantic City, I started playing Esper Control.

Perhaps Nick Spagnolo was right the whole time...

Esper Control
Nicholas Spagnolo
5th Place at StarCityGames.com Invitational on 12/16/2012
Standard
 

Planeswalkers (5)

  • 2 Jace, Architect of Thought
  • 1 Jace, Memory Adept
  • 1 Sorin, Lord of Innistrad
  • 1 Tamiyo, the Moon Sage

Lands (28)

  • 3 Island
  • 1 Plains
  • 2 Swamp
  • 4 Drowned Catacomb
  • 1 Evolving Wilds
  • 1 Ghost Quarter
  • 4 Glacial Fortress
  • 4 Hallowed Fountain
  • 4 Isolated Chapel
  • 4 Nephalia Drownyard

Spells (28)

  • 1 Curse of Death's Hold
  • 2 Detention Sphere
  • 4 Azorius Charm
  • 1 Cyclonic Rift
  • 2 Dissipate
  • 1 Forbidden Alchemy
  • 1 Negate
  • 4 Sphinx's Revelation
  • 3 Think Twice
  • 2 Ultimate Price
  • 2 Lingering Souls
  • 2 Supreme Verdict
  • 3 Terminus

    Sideboard

  • 1 Curse of Death's Hold
  • 1 Detention Sphere
  • 3 Rest in Peace
  • 1 Dispel
  • 2 Feeling of Dread
  • 3 Negate
  • 1 Jace, Memory Adept
  • 1 Sever the Bloodline
  • 1 Supreme Verdict
  • 1 Terminus
 


I liked a lot of things about Nick's deck, but I definitely disliked a bunch too. Lingering Souls didn't make very good blockers since the creatures were too big or resilient. I want a card like Lingering Souls to not just buy me time but at least trade for a card or two of theirs as well. That's mostly why I don't like Feeling of Dread. I tried it, and while it's fine at "buying you time," it doesn't actually help you not lose. Those Hellkites will probably get you eventually. Similarly, I'm not very excited about Blind Obedience.

Curse of Death's Hold ranges from awesome to unplayable depending on what decks you expect to face. Currently, it's closer to the unplayable side. My decision to not play with it mostly stems from the fact that Esper is very good against decks that Curse is good against.

I know Nick loves him some planeswalkers, but I'm not in the same camp, especially since I don't have anything like Augur of Bolas to protect them. Granted, Nick has Lingering Souls, but I'd much rather play Augur of Bolas to protect them than Souls. Without Augur, decks like Zombies and Mono-Red Aggro are free to goldfish you while you try to find a Supreme Verdict or Terminus. With Augur, you have just enough time to sweep the board and not die to their follow-up haste guy.

Jace, Architect of Thought was great when everyone had little creatures, but now that all the aggro decks are playing big monsters, it doesn't do much. Jace 4 is very good in control mirrors because it gives you some value and trades with their Memory Adept.

That said, the other differences in our lists are mostly semantics, but after going 4-0, 3-0, and 3-1 (where my brain exploded in the last round) in Daily Events on Magic Online, I'm very happy with where my deck is.

Esper Control
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (4)

  • 3 Augur of Bolas
  • 1 Snapcaster Mage

Planeswalkers (1)

  • 1 Jace, Memory Adept

Lands (27)

  • 4 Island
  • 3 Plains
  • 1 Azorius Guildgate
  • 4 Drowned Catacomb
  • 4 Glacial Fortress
  • 4 Hallowed Fountain
  • 4 Isolated Chapel
  • 3 Nephalia Drownyard

Spells (28)

  • 1 Detention Sphere
  • 2 Oblivion Ring
  • 4 Azorius Charm
  • 2 Dissipate
  • 1 Rewind
  • 4 Sphinx's Revelation
  • 4 Think Twice
  • 3 Ultimate Price
  • 4 Supreme Verdict
  • 3 Terminus

    Sideboard

  • 1 Pithing Needle
  • 3 Rhox Faithmender
  • 1 Snapcaster Mage
  • 3 Rest in Peace
  • 2 Negate
  • 2 Tragic Slip
  • 1 Jace, Memory Adept
  • 2 Duress
 


Esper was something I tried in the past when I wanted to move away from Flash. First, I tried it with the Flash creature base, and then I went creature-less. I thought I got it to a place I wanted, but the mana always gave me trouble. In my mind, I needed Evolving Wilds to make the core set duals enter the battlefield untapped, but that was incorrect.

I saw a list online that played four of each dual, four Plains, four Island, and three Drownyard, and I immediately knew it was much better than the mana base I had. Sure enough, my mana was now excellent (as long as I didn't overload on black cards), and the deck was much better!

I remember begging for an Evolving Wilds variant in Standard a while ago, but when I got it, I didn't know what to do with it. I guess I always assumed that decks relying on core set duals would need it. There are no such things as sacred cows, and my deck improved dramatically from cutting it.

All of that might seem like shady logic considering my Azorius Guildgate, but I wanted more than sixteen blue sources but didn't want to go below sixteen white sources to do it. Basically, I cut a Plains for the Guildgate and haven't regretted it yet, but it's probably not optimal.

I'm not playing the full four Drownyard (and one Ghost Quarter to kill their Drownyard) because I don't think the format is that inbred yet. Obviously, Nick was preparing for a different tournament where most of the players would be playing blue decks. A single Ghost Quarter in the sideboard would be nice to have though.

Right now, I'm not as anti-control as I'd like to be. Another Negate, planeswalker, Drownyard, Ghost Quarter, or Psychic Spiral would help a lot. I just don't think I need them right now. But if you want Esper to crush control decks nearly every game, you can make it happen.

I need those sideboard slots for other things, like Rhox Faithmender! Tragic Slip kills Predator Ooze and Falkenrath Aristocrat, and Rest in Peace is obviously for Reanimator. Maindeck I had four Augur and zero Snapcaster, but I needed to cast multiple Sphinx's Revelations per game and four just wasn't enough.

With Snapcaster maindeck, I have a split card that can do almost whatever I want it to. Post-board, it acts as more removal against aggressive decks and Duresses / Negates versus control. Basically, it's the perfect sideboard card.

However, this is an article about Gatecrash, so how would I update the deck? Well, first we have to look at who our enemies are. Simic Evolve, Boros Aggro, and Gruul Aggro (basically, three aggro decks) are all reasonable things you can expect to see play. At the time of writing this, we don't have enough information to understand what the Orzhov or Dimir archetypes will look like. Although, will we ever truly understand Dimir?

Two cards jump out at me. The first is Godless Shrine; the second is Watery Grave.

Ok, ok. Two and a half cards jump out at me. The first is Obzedat, Ghost Council, which is obviously a very powerful card. I'm skeptical of putting him in Esper Control because he's hard to cast and doesn't interact well with your sweepers. Aside from all that, he's exactly the dude you'd want to slam against Mono-Red, Zombies, and the mirror match (assuming tapping out for a durdly creature is what you want to be doing in control matchups).

The other two cards are Dimir Charm and Soul Ransom. Neither is over the top insane, but they are very playable cards in the right metagame. I'd prefer Esper Charm or Treachery, but these are our options.

Consider casting Soul Ransom on a freshly cast Thragtusk. They can either discard some cards, potentially keeping their best one, or go hellbent and let you peel some new ones. Cool, you just cast Probe with kicker. You also just tapped out or low to gain card advantage when they had a threat in play. Sometimes that's a fine play, and sometimes it's disastrous.

I'm mostly thinking about taking their mediocre guy, like Frontline Medic or Huntmaster of the Fells. If they don't discard, I probably get to trade with a dude on board, getting myself a nice two for one and some tempo. If they do discard, then I'm probably fine with that too since their board wasn't all that impressive anyway. That's the type of situation where they'll have no good choices.

Regardless of the situation, you're giving them the choice, which is what scares me about Soul Ransom. I'd rather have Ribbons of Night, but I'll take what I can get. I'm going to try Soul Ransom and see if the positives outweigh the negatives.

Lazav, Dimir Mastermind is probably pretty good as well. Again, it's a creature, so it doesn't mesh well with a deck filled with sweepers.

The updated list then becomes:

Esper Control
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (4)

  • 3 Augur of Bolas
  • 1 Snapcaster Mage

Planeswalkers (1)

  • 1 Jace, Memory Adept

Lands (27)

  • 3 Island
  • 3 Drowned Catacomb
  • 4 Glacial Fortress
  • 3 Godless Shrine
  • 4 Hallowed Fountain
  • 4 Isolated Chapel
  • 3 Nephalia Drownyard
  • 3 Watery Grave

Spells (28)

  • 1 Detention Sphere
  • 2 Oblivion Ring
  • 2 Soul Ransom
  • 4 Azorius Charm
  • 2 Dissipate
  • 4 Sphinx's Revelation
  • 4 Think Twice
  • 3 Ultimate Price
  • 4 Supreme Verdict
  • 2 Terminus

    Sideboard

  • 1 Pithing Needle
  • 2 Rhox Faithmender
  • 1 Snapcaster Mage
  • 2 Rest in Peace
  • 2 Negate
  • 2 Tragic Slip
  • 2 Obzedat, Ghost Council
  • 1 Jace, Memory Adept
  • 2 Duress
 


I'm still experimenting with how to build these mana bases, so bear with me. Obzedat demands a lot of black, which is asking a lot for a sideboard card.

What about U/W/R Flash—do I still like it? Naturally. Right now, I'm really enjoying Esper, but if the format is going to speed up with an influx of aggressive decks, Flash might be better. Flash is better at dealing with threats on a one-for-one basis, whereas Esper wants to deal with them en masse. If they decide to throw one threat at you at a time, say with a Naya deck packing Kessig Wolf Run, those are pretty easy to deal with too.

The problem comes from Mono-Red Aggro and Zombies' blazing fast starts where you are at ten or less life before you can sweep the board. From there, their hasty fatties will probably kill you. If their draw is a little slower and you get to cast Augur of Bolas into Azorius Charm into Supreme Verdict, then you should be all right.

If the format speeds up, and by that I basically mean the aggressive decks have more playable one-drops and don't stumble on mana as often, playing control is going to be difficult. You won't be able to make a single misstep in the early game because it will often result in a brutal death. So far, that's what Gatecrash looks to be providing, which is why Flash might become better than Esper.

I'll cross that bridge when I get there, I suppose, but it never hurts to work on updating every deck in the format if you've got the time.

The things that will change the most about Flash are the mana base and what you have to play around. For example, cards like Skullcrack and Frontline Medic are going to be a pain, so you're going to want Dispel and Searing Spear respectively. Another reason to play Spear is Flinthoof Boar, which I expect will be headlining the new wave of Gruul (potentially with a splash) aggressive decks. Boros Charm and Aurelia's Fury are no picnics either, but thankfully there are already answers for them.

Perhaps it's too little too late, but I like Rapid Hybridization as an answer to Thundermaw Hellkite. There's no Repeal to take advantage of it, but Peel from Reality does exist and could potentially be very powerful with Snapcaster Mage and Augur of Bolas in your deck. I don't think I should go as far as to maindeck Peel, but I won't be scared to try it should the need arise.

Without going too overboard on new cards, this is what my list looks like:

U/W/R Flash
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (11)

  • 4 Augur of Bolas
  • 4 Restoration Angel
  • 3 Snapcaster Mage

Lands (25)

  • 3 Island
  • 2 Clifftop Retreat
  • 4 Glacial Fortress
  • 4 Hallowed Fountain
  • 1 Moorland Haunt
  • 4 Sacred Foundry
  • 3 Steam Vents
  • 4 Sulfur Falls

Spells (24)

  • 1 Runechanter's Pike
  • 4 Azorius Charm
  • 2 Counterflux
  • 1 Rewind
  • 3 Searing Spear
  • 3 Sphinx's Revelation
  • 3 Think Twice
  • 4 Thought Scour
  • 2 Pillar of Flame
  • 1 Supreme Verdict

    Sideboard

  • 3 Izzet Staticaster
  • 2 Oblivion Ring
  • 2 Rest in Peace
  • 1 Counterflux
  • 2 Dispel
  • 1 Rapid Hybridization
  • 1 Gisela, Blade of Goldnight
  • 3 Jace, Memory Adept
 


Patrick Chapin posted a post-Gatecrash U/W/R Flash list here if you haven't seen it already. There's a lot of subtle hints as to where he thinks the format is going in that decklist, many of which I agree with.

Aurelia's Fury though? I have to try it. In my mind, it's pretty expensive (mana-wise), and Flash doesn't care about its own board very often. If I wanted a sweeper, I would just play Supreme Verdict instead of messing around with Fury, Bonfire of the Damned, or Mizzium Mortars.

Flash loves playing against creature decks, and it looks like there's going to be an influx of them.

Combo

There aren't many combo decks out there right now, but that might change. Urban Evolution, Crypt Ghast, Whispering Madness, and even Gideon, Champion of Justice could all change that.

First, I'd like to talk about Urban Evolution, seeing as how I like drawing cards and playing extra lands. I tried variations of the Omniscience deck but didn't like most of them. The Sphinx's Revelation version with Increasing Ambition and Omniscience didn't combo kill often, if ever.

The reason most lists moved away from combo kills and started functioning more like normal control decks was because of Sphinx's Revelation. You could use Thoughtflare, which was a reasonable card drawer, but why splash that when you could play on-color Revelations that gave you much needed life as well? You also had more mana than most decks, so your Revelations were fantastic.

Those were pretty bad with Omniscience, so they started moving away from it once they realized they didn't need it—only Revelation mattered.

Well, that's a bunch of crap. Urban Evolution is sweet. It does two things the deck wants to do, it's on color, and it works with Omniscience. After brewing, I came to this:

Omniscience Combo
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (7)

  • 3 Angel of Serenity
  • 4 Thragtusk

Lands (26)

  • 1 Forest
  • 4 Breeding Pool
  • 2 Cavern of Souls
  • 3 Glacial Fortress
  • 3 Hallowed Fountain
  • 4 Hinterland Harbor
  • 1 Kessig Wolf Run
  • 1 Steam Vents
  • 3 Sunpetal Grove
  • 4 Temple Garden

Spells (27)

  • 3 Chromatic Lantern
  • 3 Omniscience
  • 2 Sphinx's Revelation
  • 4 Farseek
  • 2 Ranger's Path
  • 4 Supreme Verdict
  • 2 Temporal Mastery
  • 3 Terminus
  • 4 Urban Evolution
 


Remember last week when I talked about crushing midrange mirrors with Omniscience? This'll do the trick quite nicely. I'm unsure if my Angel of Serenity plus Temporal Mastery plus Kessig Wolf Run is enough to beat a control deck. It's probably not, but I wanted to see how far I could push the Bant Control plus value version. Perhaps there needs to be a Door to Nothingness in there somewhere.

Another option is using Fog and Feeling of Dread instead of sweepers, sort of like the Mirari's Wake decks of old. I get the feeling that isn't going to work, mainly because there isn't enough cheap card drawing or filtering, plus there are things like Hellrider.

The last option is to build a true combo version using one of many Increasing Ambition kills.

On to everyone's favorite deck: Turbo Fog!

Let's be real. Gideon ain't changin' much. Sure, he could be the Turbo Fog planeswalker of choice, but why wouldn't you play Jace, Memory Adept instead?

I'm not sure what you would classify the next brew as, but it's probably closer to combo than anything else. Crypt Ghast happens to work pretty well with Heartless Summoning, both in making itself cheaper and making things like Griselbrand a lot cheaper. Previous Heartless Summoning decks always felt very clunky when they didn't draw their namesake, and Crypt Ghast might fill that void.

That said, I have no idea how to build it or what you would even be trying to do aside from cast Griselbrand. Then again, Reanimator can put Griselbrand in play on turn 3, but they opt to play Angel of Serenity instead.

With Watery Grave, Godless Shrine, etc., it becomes realistic to play Mutilate in a Heartless Summoning deck now, and that's definitely a positive.

I dunno, maybe something like this:

BUG Heartless
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (19)

  • 2 Borderland Ranger
  • 4 Crypt Ghast
  • 3 Deathrite Shaman
  • 1 Desecration Demon
  • 2 Disciple of Bolas
  • 4 Thragtusk
  • 3 Griselbrand

Lands (24)

  • 3 Forest
  • 1 Island
  • 5 Swamp
  • 3 Evolving Wilds
  • 4 Overgrown Tomb
  • 4 Watery Grave
  • 4 Woodland Cemetery

Spells (17)

  • 4 Heartless Summoning
  • 2 Ultimate Price
  • 4 Farseek
  • 3 Mutilate
  • 4 Tracker's Instincts
 


Obviously, that's incredibly rough and doesn't fall under the "combo" label, but my mind automatically builds these kinds of decks, even when I'm thinking about comboing them out.

Aggro

Between the new duals, specifically Stomping Ground and Sacred Foundry, cheap cards like Flinthoof Boar, and higher end stuff like Hellrider and Falkenrath Aristocrat, there are going to be plenty of options for aggressive mages. You'll be able to play any guild, any wedge, possibly any Nephilim you'd like.

This is what I want to try:

G/R Aggro
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (26)

  • 4 Arbor Elf
  • 4 Experiment One
  • 4 Flinthoof Boar
  • 2 Ghor-Clan Rampager
  • 4 Hellrider
  • 4 Strangleroot Geist
  • 4 Wolfir Avenger

Lands (24)

  • 9 Forest
  • 5 Mountain
  • 2 Kessig Wolf Run
  • 4 Rootbound Crag
  • 4 Stomping Ground

Spells (10)

  • 4 Rancor
  • 4 Searing Spear
  • 2 Bonfire of the Damned
 


Again, that list is rough, but it's got a lot of hasty, resilient creatures, similar to B/R Zombies. Perhaps Jund is the way to go with Dreg Mangler, Ultimate Price, and Falkenrath Aristocrat, but time will tell. I like Lotleth Troll, but the hasty two-drops look a lot better right now.

The great thing about green is that it gives you plenty of options to go over the top of people, like Wolfir Silverheart and Thragtusk, should you need it. Thundermaw Hellkite is another option. Rancor, Bonfire of the Damned, and Kessig Wolf Run give you plenty of reach too.

Skullcrack out of the sideboard will be awesome. Domri Rade also seems very good...

Whatever happened to the U/W/R Tempo deck? It just so happens that Geist of Saint Traft might be easier to get through now more than ever.

U/W/R Geist
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (14)

  • 4 Restoration Angel
  • 4 Snapcaster Mage
  • 2 Thundermaw Hellkite
  • 4 Geist of Saint Traft

Lands (25)

  • 1 Island
  • 1 Cavern of Souls
  • 2 Clifftop Retreat
  • 4 Glacial Fortress
  • 3 Hallowed Fountain
  • 2 Moorland Haunt
  • 4 Sacred Foundry
  • 4 Steam Vents
  • 4 Sulfur Falls

Spells (21)

  • 2 Runechanter's Pike
  • 2 Aurelia's Fury
  • 3 Boros Charm
  • 1 Counterflux
  • 3 Searing Spear
  • 4 Thought Scour
  • 2 Unsummon
  • 2 Mizzium Mortars
  • 2 Pillar of Flame

    Sideboard

  • 4 Izzet Staticaster
  • 1 Counterflux
  • 2 Dispel
  • 3 Skullcrack
  • 2 Jace, Memory Adept
  • 1 Mizzium Mortars
  • 2 Pillar of Flame
 


Of course, I'm still working on the mana base.

I initially liked Unsummon to clear blockers and save your dudes from sweepers, but now we have Boros Charm to fill most of the holes. Mizzium Mortars and Aurelia's Fury wipe out their team for at least a turn, and both the new Boros spells help you close games quickly. Overall, I like the look of this list a lot.

That's not the only place where Geist of Saint Traft shines though. As you may recall, Bant Hexproof took first and second at GP Atlantic City, largely on the back of Geist of Saint Traft.

Would Slippery Bogle be the most feared reprint of all time?

Josh Utter-Leyton cut the underperforming Selesnya Charms for Fencing Aces and another underperformer, this time Curiosity. While Bant gains Simic Charm if it wants it, it gets basically nothing outside of Breeding Pool, but maybe that's enough. Will Glaring Spotlight actually see play? I doubt it, but I doubt Bant Hexproof is going anywhere.

Overall, the maindeck could certainly be updated, but I don't think much is going to change aside from the addition of Breeding Pool.

As far as Boros? Well, Boros and I go way back.

White Weenie/Red
Gerry Thompson
8th Place at States/Champs on 10/23/2005
Standard
 

Creatures (21)

  • 4 Hand of Honor
  • 4 Lantern Kami
  • 4 Leonin Skyhunter
  • 4 Suntail Hawk
  • 2 Eight-and-a-Half-Tails
  • 3 Isamaru, Hound of Konda

Lands (23)

  • 12 Plains
  • 4 Battlefield Forge
  • 4 Sacred Foundry
  • 2 Tendo Ice Bridge
  • 1 Eiganjo Castle

Spells (16)

  • 4 Glorious Anthem
  • 4 Char
  • 4 Lightning Helix
  • 4 Umezawa's Jitte

    Sideboard

  • 4 Manriki-Gusari
  • 4 Kami of Ancient Law
  • 2 Bathe in Light
  • 1 Eight-and-a-Half-Tails
  • 4 Hokori, Dust Drinker
 


The above deck is four Umezawa's Jitte and a pile of unplayable garbage. Eight Suntail Hawks! Eight! My nut draw involved three Suntail Hawks into Glorious Anthem.

Thankfully, we have cards like this:

For right now, I like this list:

W/R Humans
Gerry Thompson
0th Place at Test deck on 1/13/2013
Standard
 

Creatures (25)

  • 4 Boros Elite
  • 4 Champion of the Parish
  • 2 Frontline Medic
  • 4 Hellrider
  • 4 Precinct Captain
  • 4 Silverblade Paladin
  • 3 Thalia, Guardian of Thraben

Lands (23)

  • 3 Mountain
  • 8 Plains
  • 3 Cavern of Souls
  • 4 Clifftop Retreat
  • 4 Sacred Foundry
  • 1 Slayers' Stronghold

Spells (12)

  • 1 Aurelia's Fury
  • 4 Boros Charm
  • 3 Searing Spear
  • 4 Gather the Townsfolk

    Sideboard

  • 2 Fiend Hunter
  • 1 Frontline Medic
  • 2 Zealous Conscripts
  • 2 Rest in Peace
  • 4 Skullcrack
  • 3 Pillar of Flame
  • 1 Slayers' Stronghold
 


Is there a better one-drop than Boros Elite? He works well with Precinct Captain and Gather the Townsfolk, but other than that this deck won't swarm all that well. Perhaps a reliance on Ajani, Caller of the Pride would be better. Then again, this deck can overextend freely barring any Terminus shenanigans.

Some might say Legion Loyalist is a better one-drop, but I doubt it.

The other aggro deck I'd like to try is some sort of Evolve deck, but I'm skeptical about that one.

***

For purely new archetypes, I want to try:

Boros
Gruul
Simic

Updated archetypes I want to try:

U/W/R Flash
Esper Control
Omniscience

I'll leave the midrange and token decks to Brian Braun-Duin and Brad Nelson. Is there a Prime Speaker Zegana deck out there? Maybe one of Chapin's Whispering Madness brews is good...

GerryT

@G3RRYT on Twitter

  •  
  •  
#Standard  #GTC  #Spoilers 
« Previous Article
Where Do We Go? GP Denver And Legacy In 2013
Next Article »
Financial Value Of Gatecrash XIII

About Gerry Thompson

GerryT has nine Grand Prix Top 8s, including wins in Denver and Nashville. He made his first Pro Tour Top 8 at Pro Tour Gatecrash and has made the Top 8 of half of the SCG Invitationals he's played in, with wins in Richmond and Atlanta.

G3RRYT

Read more by
Gerry Thompson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 18
  • OPEN Nashville, TN
  • CLASSIC Springfield, MA
  • Super IQ Myrtle Beach, SC - XCON Comics
  • Super IQ Glen Burnie, MD - Squabbles Trading Cards
  • Super IQ Littleton, CO - Black Gold
  • Super IQ Spokane Valley, WA - Trade Wind Gaming Zone
  • IQ Columbus, OH - Comic Town
  • IQ Phillipsburg, NJ - Aunt Lee's Nevermoor
  • IQ Concord, CA - Black Diamond Games
  • IQ Suwanee, GA - The Tower Game Center
  • IQ Fayetteville, NC - Cardz-N-Things
  • IQ Clarks Summit, PA - Full of Win Games
  • IQ Roanoke, VA - Star City Game Center
  • IQ Chatsworth, CA - All Ways Gaming
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 18: CLASSIC Springfield, MA
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/04 Invi Qualifier Tahlequah, US
  • 5/04 SCG Super IQ Wichita, US
  • 5/04 Invi Qualifier Charlotte, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
  • 3/03 SCG Open Las Vegas, US
  • 2/17 SCG Open Cincinnati, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.