As fun as Commander is, it's more fun if you're Cube Drafting too while you play it! Abe Sargent takes a look at Magic Origins to update his Commander Cube, picking the best cards for each key archetype's needs.
Abe Sargent takes a good hard look at his Commander Cube and discusses why it is important to keep your sacred cows to a minimum!
Jim Davis concludes his epic rundown of the fun of Cube drafting, the philosophy of Cube design, and of course, his design and development reasons pertaining to his own Cube!
It's not a pretty subject sometimes, but the fact is this: Cubes of all types need their mana to work for them correctly. Abe studies the pitfalls and the give and take of mana in Commander Cube.
Jim Davis continues his great series on the art, science, and fun of playing and constructing a Cube! Need a new Magic hobby on the side? Need a purpose for the old cards you're not using? Cube is your answer!
Jim Davis continues his wonderful mini-series on the design, development, purposes, and specifics of Cube design and implementation. If you haven't played the most fun Magic you'll ever get your hands on, now is the time to start!
Jim Davis brings us the latest edition of his thorough examination of the art of Cube! Today, he talks to you about the blue and white cards he most recommends for yours!
Jim Davis continues his great mini-series on how to design, develop, and enjoy a Cube! Today, Jim will list a great set of guidelines and underrated philosophies you should keep in mind when assembling your own masterpiece!